Friday, May 30, 2014

Animeanime.jp's Top 10 anime from Spring 2014

Spring 2014 has certainly introduced plenty of great new anime series and Japanese media website animeanime.jp asked people online which series do they think they would watch the most. Initially, they released the results according to gender and showed that men and women differ a bit when in comes to taste in anime, but now, they have released the general results for their survey.

The voting period was done from May 7-20, 2014. Here are their over-all results:

10) Knights of Sidonia (357 votes) 9) Nanana’s Buried Treasure (362 votes) 8) Nisekoi (365 votes) 7) Brunhildr in the Darkness (369 votes) 6) Jojo’s Bizarre Adventure: Stardust Crusaders (379 votes) 5) Black Bullet (388 votes) 4) No Game, No Life (434 votes) 3) Haikyuu!*(436 votes) 2) One Week Friends*(474 votes) 1) The Irregular At Magic High School (521 votes)

One Week Friends has shown that it is indeed one of the strongest anime this season by taking the #2 spot in the overall rankings. This sweet high school anime ranked #3 in both the male and female rankings done by animeanime.jpThe Irregular At Magic High School meanwhile took the top spot as the anime has proven to also be popular with both genders. Haikyuu!, which topped the female rankings but did not make the top 10 in the male rankings narrowly defeated No Game, No Life which was also popular among both genders. Looks like females really agreed overall that Haikyuu! is the best for them.*Black Bullet meanwhile rounds out the top 5 with its mix of action, adventure and lolis.

You can also read more about*anime*as well as other*rankings*here on SGCafe. *Also join in on the community’s discussions at*http://ift.tt/1ahtbFO

Source:*animeanime.jp





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New Fate/Kaleid Liner Prisma Ilya 2Wei! long PV streamed

The resident “loli” of Type Moon’s highly acclaimed Fate series is back for another season of her very own spin-off anime series,*Fate/Kaleid Liner Prisma Ilya 2wei!, and Kadokawa Anime has finally started streaming the upcoming anime’s long PV



This new season will be introducing a new arc*and will also be introducing new characters like the mysterious Chloe*Von Einzbern who was introduced in the video. Other well-known Fate-series characters will also be joining the season including*Bazett Fraga McRemitz and*Caren Hortensia.


Fate/Kaleid Liner Prisma Ilya 2Wei!*will make its premiere July 2014 as part of an already red hot Summer 2014 anime season.You can also read more about*anime**here on SGCafe. *Also join in on the community’s discussions at*http://ift.tt/1ahtbFO



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Samsung Galaxy Gear update replaces Android with Tizen


The update brings the original Gear smartwatch to Samsung’s*infant Tizen ecosystem, while adding functionality found in the company’s second-generation smartwatches.




Samsung is taking yet another step to move away from its dependence on Android, by pushing out an update that replaces Android on the original Galaxy Gear with Tizen.

When Samsung announced the Tizen-powered Gear 2 and Gear Fit wearables at Mobile World Congress, it said that the update would also be coming to the original Galaxy Gear. With smartwatches Android Wear on the horizon, it seems the Korean manufacturer decided the time was ripe to do away with Android on its not-so-best-selling Galaxy Gear, with the requisite update now rolling out to the smartwatch around the world.

Apparently, the update doesn’t bring any noticeable visual changes, but does include quite a few features that debuted on the Gear 2. These include better battery life, ability to use the watch as a standalone music player and*customize the wallpaper, fonts and double-tap shortcut, voice commands in the camera, and Sleep and Exercise modes for tracking sleep patterns and workouts. The update basically brings the Galaxy Gear up to par with its successor in terms of functionality, only lacking features that are dependent on additional sensors.

Unfortunately, the change of OS requires the smartwatch to be completely reset after the update and will also prevent third-party apps from running as Tizen won’t support Android code, which might not sit well with the general consumer. The update can currently be grabbed by connecting the Galaxy Gear to a PC and using Samsung’s Kies software suite – it’s not expected to roll out over the air, but that’s not surprising considering the complexity of an update that replaces one OS with another.





Via: SamMobile



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Mario can 'ball so hard' in a Mercedez-Benz with new 'Mario Kart 8' DLC

A collaboration with Mercedez-Benz takes our beloved plumber on a ride with a real-life car in Mario Kart 8.




Mario Kart 8*has just been released by Nintendo, and what better way to celebrate its release with the addition of an optional kart DLC.*This one though, isn’t what you’d normally expect in the colorful and cartoonish world of the Mushroom Kingdom, because Mario and his pals will be riding on a real-life car, a Mercedez-Benz 2015 GLA class vehicle to be exact.

Why don’t we just let Mario show everything for us shall we?



The DLC is free to download, though as you can already see this compact SUV is going to be toned down a bit in the game itself, and of course no hunky Mario. Also, the DLC is currently region-locked to Japan only.

Source: 4Gamer (JP)



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Deezer is now available on Bang and Olufsen smart TVs

The music streaming app can be enjoyed on*BeoVision 11, BeoVision 12 New Generation, BeoSystem 4 and BeoPlay V1, at the click of a button Deezer,*an online music service that delivers a multi-local music experience to more than 26 million music fans worldwide, has just announced that the music streaming app is now available on a Read the full article...



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A blue friendly creature can teach you a new language!

Yes, I did use blue, friendly, creature and teach in the same sentence. And no, the language is not Naʼvi This article has nothing to do with the movie Avatar. All the Na’vi talk was this author’s attempt to grab your attention. And considering you are reading this, means she was successful. But there is Read the full article...



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Pot calling the kettle black


AMD’s hysteria over Gameworks in Ubisoft’s Watch Dogs*is first rank hypocrisy. Both*Gameworks and Mantle both are both bad for the gaming industry as well as consumers.




This past week Nvidia and AMD have been at each other’s throats in the posts on Forbes over allegations that Nvidia’s Gameworks library is hindering the performance of Ubisoft’s new game Watch Dogs on AMD hardware.

AMD fired the first salvo on Monday in a piece by Jason Evangelho. Speaking to Evangelho, AMD’s Robert Hallock, one of the company’s technology evangelists for Radeon, called Gameworks a “clear and present threat to gamers” because it “deliberately [cripples] performance on AMD products to widen the margin in favor of Nvidia.”

Hallock further alleged — but did not provide definite proof — that participation in Gameworks bars developers from sharing their code with other hardware makers to optimize their drivers for the game.

“The code obfuscation makes it difficult to perform our own after-the-fact driver optimizations, as the characteristics of the game are hidden behind many layers of circuitous and non-obvious routines,” he said.

Hallock used TressFX as an example of AMD taking the moral high ground with code. The hair optimization library runs equally well on both Nvidia and AMD hardware, which benefits all he said.

Nvidia was quick to fire back and rebut Hallock’s claims.

Cem Cebenoyan, Nvidia’s Director of Engineering in its Developer Technology unit, downplayed some of AMD’s claims and outright denied others.

Cebenoyan said that while Nvidia will assist developers with certain parts of the game, namely optimizing effects and particle simulation, working with Nvidia does not preclude a developer from working with another company. Cebenoyan outright denied Hallock’s claim that developers will legally restricted from giving Nvidia’s GPU rivals access to the source code of Gameworks-optimized titles.

“I’ve heard that before from AMD and it’s a little mysterious to me. We don’t and we never have restricted anyone from getting access as part of our agreements,” he said. *“Most developers don’t give you the source code. You don’t need source code of the game itself to do optimization for those games. AMD’s been saying for awhile that without access to the source code it’s impossible to optimize. That’s crazy.”

Direct X and OpenGL exist for a reason



Both AMD and Nvidia are known for their hyperbole and spin, so while Hallock and Cebenoyan both have legitimate points and grievances, the real truth lies somewhere down the middle.

But for every sin AMD accuses Nvidia of, AMD is almost as guilty of themselves to a certain extent. Take, for instance, Mantle. AMD’s proprietary API allows developers low-level access to AMD’s GCN silicon for a “console-like” (this has proven to mean a number of things during Mantle’s life thus far) development experience. Giving developers this intimate access means that developers could write more efficient code reducing the CPU*overhead and providing a better gameplay experience for the end user. The few Mantle-optimized titles that have been released to date have shown performance bumps primarily on AMD APUs.

While nobody is accusing AMD of using Nvidia-like tactics and withholding code, effectively with Mantle AMD is taking a different approach to the optimization question. AMD is equally trying to galvanize the gaming industry into different camps, but is playing the offensive and painting this as a David and Goliath narrative with Nvidia.

A fair question to ask, is why exactly are Nvidia and AMD trying to create these vendor-specific silos? As a follow-up, why are developers playing along? After all, as demonstrated at the Game Developer Conference earlier this year, DirectX is set to close the low-level access access gap with Mantle and offer developers the same opportunities. The same can be sade for the new version of OpenGL.

The reason why game developers participate in Nvidia and AMD’s vendor-specific silos is for the monetary incentives. The video game industry lives off monetary incentives and corporate welfare. Declaring an allegiance to either the “Way its meant to be played” or “Gaming Evolved” camp and implementing the respective API unlocks development funds for the developer and commits that specific vendor to bulk buy serial keys for the specific game (e.g AMD’s Never Settle Forever bundles). Money talks, so what’s a dev to do?

Gameworks and Mantle are both understandable attempts for Nvidia and AMD to boost their respective market share by claiming that the top titles of the year will run the best on their hardware. But in the end this is a throwback to the dark, pre-API days. Direct X and OpenGL were created to ensure that programmers didn’t have the herculean task of programming their game to work on each specific piece of hardware (but back then the video card market was more crowded). A performance overhead hit would certainly occur, but this was a fair tradeoff for widespread compatibility. Nvidia and AMD are trying to undo this with their respective silos.

Nvidia and Ubisoft both ignored requests for comment on this story.

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