Friday, February 28, 2014

Critic’s Corner: Castlevania – Lords of Shadow 2

Patrick Stewart’s vocal talents alongside demon-slash-vampire-hunting action aren’t enough to placate harsh criticisms for Konami’s latest The first Castlevania: Lords of Shadow game was met with divided views from fans and action gamers. Longtime worshippers of the 2D and Metroidvania-style iterations of the series decried it as a derivative God of War clone, while critics Read the full article...



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California court rules that using mobile navigation while driving is legal



Distracted driving rules in California were first put in place in 2006, but a court has admitted that times have changed and the laws should be updated.*





A California court has ruled that checking maps or navigation on your mobile phone while driving isn’t against the law.

This comes after Steven Spriggs, a driver, was fined $165 for using his mobile phone for navigation while stuck in heavy traffic. He was found guilty of breaching California State laws regarding distracted driving, was fined accordingly, but decided to appeal the fine.

The driver’s appeal worked.

A court ruling on the case claimed that times have changed since these laws were originally put to place back in 2006.

“When the statute was enacted in 2006, most wireless telephones were just that—a telephone—rather than an electronic device with multiple functions,” an excerpt from the ruling read.

Spriggs was naturally quite relieved by this verdict and claimed that he was against people texting or talking on the phone while driving.

*”If our distractions cause us to drive erratically, we should be arrested for driving erratically,” he is quoted as saying.

This could be a landmark judgment by the court which would allow users to navigate to their desired destination using their smartphone without fearing the authorities.

Via: Ars Technica



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ZipMatch secures funds to scale real estate marketplace business

Finding your dream home can be a nightmare. How will consumers in the Philippines benefit from ZipMatch? Having moved to the Philippines from California three years ago, John Dang*couldn’t help but notice that there were an incredible number of buildings under construction. This mushroomed into a startup idea and he went on to launch*ZipMatch*in 2012.*Yesterday, Read the full article...



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Intel launches the SSD 730 series aimed at gamers and enthusiasts

Drives in the new SSD 730 series come with an overclocked controller and can achieve 470*MB/s writes.





With the SSD 730 series, Intel is courting gamers and DIY enthusiasts once again.

The drives in this series are very similar to what Intel offered in the enterprise segment with the SSD DC S3500 Data Center SSD. The products in the SSD 730 series also feature Intel’s third generation 6 Gbps controller and the same 20nm NAND flash memory that was used in the SSD DC S3500. However, Intel has overclocked the controller by 50 percent and the NAND clocks by 20 percent, but there still isn’t the ability for users to directly overclock the SSD controller.

The drives come with enterprise-level consistency in terms of performance and can undertake writes of up to 70GB every day for 5 years without failing. The drives come in two variants: 240 GB and 480 GB. The read/write numbers for the 240 GB version are 550/270 MB/s while the 480 GB variant can achieve 550/470 MB/s. Read latency is low at 50µs for the 240 GB variant and 65µs for the 480 GB model. The drives also feature a skull motif, which is a throwback to Intel’s Skulltrail gaming platform.

Intel has announced that the drives will be available from March 18, with a suggested retail of $249 for the 240 GB version and $489 for the 480 GB variant.

Source: Intel*



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PopCap veterans form cloud-based mobile-focused startup

Former managers from Bejeweled studio are starting up Fixer Studio that will use “dynamic staffing system” for its workforce You’re probably familiar with the work PopCap Games has done over the years: Plants vs. Zombies, Bejeweled and Peggle. *Avery Alex, Eric Olson and Christopher Langmuir, former higher-ups of that company, are starting up a new Read the full article...



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Can the NSA spy on your iMessage chats?



An Apple whitepaper on iOS security explains what happens in an iMessage conversation, and why it is more secure than most other chat apps. But are we sure no one is listening in?





Judging by the amount by which Facebook acquired WhatsApp in the past week, there is a big interest in such apps — both as a tool for data gathering and monetization through the social messaging platform. However, given the prevalence of mobile chat apps, these have also become a target for eavesdropping. Messaging platforms have been target of privacy concerns of late.*For instance, leaked documents would indicate how government agencies use mobile apps and platforms to spy on their targets.

Apple’s iMessage has been lauded as more secure than the typical app, due to the end-to-end cryptography used by the service. For one, Apple itself claims that it cannot read messages exchanged over the network, much less share information with the authorities. Additionally, the fact that iMessage is limited to among iOS and OS X devices makes the population of potential targets a bit smaller.



Apple recently released a white paper that discusses the security protocols used in Apple devices, and this includes iMessage, among others. What’s interesting to note is how Apple implements layers of security over iMessage, such that even the company cannot open messages without a particular recipient device’s private key.

When a user turns on iMessage, the device generates two pairs of keys for use with the *service: an RSA 1280-bit key for encryption and an ECDSA 256-bit key for signing. For each key pair, the private keys are saved in the device’s keychain and the public keys are sent to Apple’s directory service (IDS), where they are associated with the user’s phone number or email address, along with the device’s APNs address.

This is explained in simpler terms with a mailbox analogy. With iMessage, there is a mailbox and two keys: one for placing messages inside the inbox and one for opening the inbox to read messages. As these are not interchangable, only the recipient device can open a message. Each iMessage sent over Apple’s network is encrypted from the source using the public key stored on Apple’s databases.

If a user has several iOS devices, then the message is encrypted for each of these devices, and only the intended device can open the particular message sent to that device. *Once the encrypted copy of a message is retrieved, it is then deleted from Apple’s servers.

Apple says that everything is encrpyted, except for metadata. “Metadata, such as the timestamp and APNs routing information, is not encrypted.”

While the threat of eavesdropping is minimized, however, some observers point out that a main-in-the-middle attack can be performed, although it will require Apple’s intervention, or access to Apple’s systems, in order to perpetrate such an attack. Additionally, metadata can be used to extrapolate information, to some extent.

Still, this level of encryption might make iMessage a viable medium of information exchange for users who want to ensure privacy — something akin to privacy-focused apps and devices like Silent Circle, Telegram and Blackphone.

Sources: *Apple (PDF)



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'Titanfall' goes gold as Respawn lays the finishing touches

Respawn has officially finalized Titanfall,*their*magnum opus mech shooter**coming next month.



Titanfall has been the subject for much acclaim over the past few weeks, and for good reason: the stunning mech-infused FPS capitalizes on tried and true methods across the genre and brings an engaging, immersive experience to the table.

The sci-fi elements melded with Halo-esque fragfest action is a welcome addition to the Xbox One’s somewhat lackluster library, and the hulking titanous mechs add in that distinct blend of Mech Warrior chaos.

Now Respawn has revealed that they are officially finished with Titanfall, and celebrate with a Tweet to mark the occasion:
We’re gold!!!!!! #titanfall http://t.co/wnaBNIVBa8

— Respawn (@Respawn) February 27, 2014

Going “gold” doesn’t reflect the actual sales of the game itself, but instead reflects on the hundreds of hours that went into fabricating the Titanfall and acts as a milestone for the dev team. The announcement is a nod to the gaming community that the title is indeed finished and ready to go, while also commemorating the game’s launch-ready state.

Furthermore the above image is an exact mirror image of the retail versions that will be on store shelves next month, giving Xbox One owners a sort of preview of what’s to come.

As an offer to new Xbox One owners, Microsoft has bundled a Titanfall-themed console that includes a digital copy of Respawn’s mech-shooter for free–keeping the original retail price of $499. Be sure to remember to make room for the game, as its install requirements will be somewhat titanous as well: the game is believed to take up to 40GB of Xbox One memory and up to*48 GB of PC memory.

Titanfall is slated for a release on March 11, 2014 for Xbox One and PC, and for more information be sure to check the game’s official website.

Via Twitter



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